Princess Waltz is four-fifths a click-and-go bishoujo game and one-fifth an interesting card battle game. In terms of being a click-and-go bishoujo game, not much can be said about its gameplay. To advance through the scenes and sequences, all you really have to do is keep clicking your heart out. However, many options are given to the player to make this process run smoothly. The menu and main screen have good layouts, so control is not really a problem. Furthermore, a library is open for the player to replay CGs and Erotic Scenes as well as listen to the game's music. Everything aside from the card battle game is perfectly done.
The game's card battle is one of the main sources of hype over this game. First off, the Princess Waltz card game is very simple to understand so you'd have no problems in picking it up from the very start. However, later, you'd realize that winning with the best conditions possible becomes very complex and would need a lot of planning and strategizing as well as strokes of luck. In fact, so fun was the Princess Waltz card game that my friends and I incorporated its rules with the standard deck of cards with addictive results.
However, the card game fails for five primary reasons, namely, (1) there's just not enough card battles in the game itself since they're few and far apart, (2) the card battle has very little influence on the story, ergo, sometimes you'd win a card battle game but the story dictates that you'll lose to the monster later anyway, (3) there's no option to skip useless card battles, (4) there's no game mode that lets you play just the card game, and most importantly, (5) the enemy AI's are just horrible opponents at the game.
To get the most out of the card game, I strongly suggest adapting it to real life and playing it with a human opponent. That's when the game gets as fun as heck.
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